BLOOD MONEY

GAME KEYS AND LOADING INSTRUCTIONS FOR BLOOD MONEY C64.

LOADING
Tape: Shift/runstop
Disk: type LOAD "BLOOD MONEY",8,1 then press <RETURN>

GAME KEYS
Title Screen: 
1 - 1 player game
2 - 2 player game
3 - music/fx 
4 - patient/impatient

Quick Start: 1 player game - Fire on player 1 joystick (port 2)
             2 player game - Fire on player 2 joystick (port 1)

IN-GAME KEYS
RESTORE	- Abort game to title screen
C= (commodore key) - Pause

THE GAME...
Blood Money takes you on an Alien Safari across the untamed horizons of
four hostile planets. The organisers charge varying rates of admission
to each planet but have devised a unique way of rewarding successful 
hunters.

THE PRICE IS RIGHT!
Planet 1 - only 100 credits to sample the delights of Gibba, the most 
hostile planet of Numm System. Helicopter gunship is laid on, but watch
out for the floor and ceiling gun emplacements...
Planet 2 - 200 credits gets you a valid hunter's license for Grone. 
It's worth every one. Transport on Grone is by submarine, and this 
strange undersea world contains a multitude of colourful and 
frightening opponents.
Planet 3 - 300 credits and you can land on the terrifying terrain of 
Shreek. This is a very superior planet indeed. Travellers are provided 
with the latest in personal jetpack systems. Lots of plunder can be 
taken here, but you'll need the weapons it can buy - the natives are 
extremely unfriendly.
Planet 4 - Yes, everyone's heard of Snuff. The ticket costs 400 credits
but we at ASP believe that this planet offers the ultimate in blasting 
and plundering. We should add that no-one has yet returned from this 
particular trip.

WELCOME ABOARD!
Your craft is controlled by joystick. Of course we hope you've chosen 
an ASP Super Slayer Mk. IV, but if not, no matter, though perhaps we 
should point out that the Super Slayer is guaranteed to prolong active
life by at least a minute and that without it you don't stand a dog's 
chance. Your stick should be inserted into Joystick Port 2.
Naturally we realise that the excitement may prove too much for some of
you. For that reason, we've made provision for you to be accompanied by
a sucker...sorry...friend of your choice. Ensure that he has adequate 
life insurance and that he plugs his stick into port 1.

Some of the scenes you may encounter are slightly disturbing. In fact,
you may pass out momentarily with terror. If you do, try your best to 
hit C= (commodore key) first, pausing the action. When you've recovered
your nerve, hit fire to continue. Everyone likes a bit of music to 
murder by. F3 on the Player Selection Screen brings you the rousing 
National Anthems of the Tone Terrorists of Delta 5. Those of you who 
really savour the action can use F3 to toggle between the music and the
sound effects picked up by the microphone mounted on your ship (or 
space suit for those lucky players who savour the landscapes of Shreek).

Finally, in case of emergency, you may press the RESTORE key to abort
the mission.

FIREPOWER
Here is your checklist of weaponry available at nominal charge from
equipment shops throughout the planetary systems.

$100 Support missile, skybound.     
$100 Support missile, earthbound.
$150 Neuron Bomb. There are four bombs available. The first two 
selected are programmed for short range destruction fore and aft of 
your vessel. The second pair are designed for long range targets.
$200 Long range missile capability.

PLUS...
we also have the pleasure of offering the following branded pilot
survival systems, all supplied by well-known and reliable manufacturers.

$200 'Kleen Heels Supa-Drive' TM
We chose the 'Kleen Heels' drive for its unparalleled service record
and combination of maximum thrust with minimum cost.

$250 'Norton Thunder-Thru' TM
The Norton has a remarkable reputation for boosting health and 
efficiency. Relied on by the professionals, the Norton is guaranteed
to put an extra tiger in your tank for those awkward moments when the
natives are getting specially restless and life seems... well, limited.

$250 'Dr. Martens Aero-Soul Mk. VI' TM
As everyone knows, the Mark VI aerosoul provides clone duplication
without the unfortunate side-effects associated with the Mark V model.
Guaranteed to put an extra body in the life bank should you run out of 
personal back-ups.
